Tabletop RPGs

Dragonfire 2019 in Review

Dragonfire is done! I’m really happy with how everything went. I have lots of ideas and plans for next year (like starting to prep WAY in advance). Fortunately, I’ll be sharing some of that right here on the blog, so...

A few practical considerations

This week’s blog was going to be about preparing to run a module at a convention, but then the most marvellous thing happened. Someone asked me for advice about running a module – specifically Death House, which I’ve run several...

TTRPG Review: Maschine Zeit

When I mention tabletop role-playing games, you might think of corporate behemoths like Dungeons and Dragons, and long, sprawling campaigns lasting many sessions – in some cases, years and even decades. If that sounds too expensive or time-consuming, I’d like to introduce...

Learning a new TTRPG system

Choosing the system for your group is only the beginning of your adventures as a GM. Once you’ve chosen one or more systems to try, you need to figure out how each system works. This post suggests some tricks for...