Tabletop Roleplaying Games (TTRPGs)

These articles are all about running and playing in RPG campaigns. It includes info for new GMs or new people who want to start RPing.
Feel free to contact us if you have any specific questions!

Finding Your Players

AKA Gather Your Party, Part 2 Finding players for your TTRPG group can be its own adventure – one beset by perils, obstacles, and setbacks, with many opportunities to abandon hope along the way. Fortunately, you can always ask your...

TTRPG Review: Maschine Zeit

When I mention tabletop role-playing games, you might think of corporate behemoths like Dungeons and Dragons, and long, sprawling campaigns lasting many sessions – in some cases, years and even decades. If that sounds too expensive or time-consuming, I’d like to introduce...

A few practical considerations

This week’s blog was going to be about preparing to run a module at a convention, but then the most marvellous thing happened. Someone asked me for advice about running a module – specifically Death House, which I’ve run several...

Interlude: The Benefit of Hindsight

Last week I shared some advice about where to find players for your game. Of course, that’s just the first part of finding your group. This week I thought I’d share personal experiences of the potential pitfalls to watch out for once you do get...

Gather Your Party

When it comes to regularly playing TTRPGs, one of the biggest hurdles is getting enough people together to make it worthwhile. At least, that’s what I always thought – until I realised that you can make it much easier on yourself...

Learning a new TTRPG system

Choosing the system for your group is only the beginning of your adventures as a GM. Once you’ve chosen one or more systems to try, you need to figure out how each system works. This post suggests some tricks for...