Drops of The Blood: Advanced Magic

Drops of The Blood: Spirits is a supplement for The Blood, compatible with the Basic Rules/Quickstart. You need those rules to make use of it.

Advanced Magic

It’s impossible to truly pin magic down. Sure, sorcerers have recognized the five Aevocations for millennia, and Resonance has always existed in some form, but it’s never quite that simple. A spellcaster’s style can affect the way the arcane responds to them, complex projects can anchor it more fully into the world, and every individual seems to have little advantages of their own when it comes to how the supernatural world interacts with them.

Drops of The Blood: Advanced Magic contains:

  • Magical Styles, which change how characters interact with the magic system.
  • Arcane Projects to allow for more permanent or repeated changes in the world via arcane methodologies.
  • More in-depth rules and advice for Resonance, as well as new sources of it.
  • New Advantages, Disadvantages, Blessings/Curses, and Spells for all characters.

Drops of The Blood

Drops of The Blood is a small series meant to expand upon the Basic Rules (formerly Quickstart) of The Blood, bringing it closer towards what will eventually become the final version. Put them all together, and you’ll have something fairly close to a “core book” in substance, and in fact, when said consolidated core is released, those with Drops will get a discount on the full thing (to the point of getting it nearly for free if your collection is complete).

It’s a small experiment, in the end, a way to make the game playable from the start and to allow players and narrators alike to grow their games alongside our development process, picking and choosing what they want to see before the full release without any worry about their funds going to waste.

For a full list of content for The Blood and other works by Falco, see the Falconian Productions store.