The New GM Starter Kit

This is a series of articles specifically about running RPG campaigns. It includes info for new GMs or new people who want to start RPing. Basically, the goal of this section is to build a collection of all the information I wish I’d had when I started GMing.
Feel free to contact us if you have any specific questions!

Interlude: The Benefit of Hindsight

Last week I shared some advice about where to find players for your game. Of course, that’s just the first part of finding your group. This week I thought I’d share personal experiences of the potential pitfalls to watch out for once you do get...

Gather Your Party

When it comes to regularly playing TTRPGs, one of the biggest hurdles is getting enough people together to make it worthwhile. At least, that’s what I always thought – until I realised that you can make it much easier on yourself...

A few practical considerations

This week’s blog was going to be about preparing to run a module at a convention, but then the most marvellous thing happened. Someone asked me for advice about running a module – specifically Death House, which I’ve run several...

Finding Your Players

AKA Gather Your Party, Part 2 Finding players for your TTRPG group can be its own adventure – one beset by perils, obstacles, and setbacks, with many opportunities to abandon hope along the way. Fortunately, you can always ask your...

Learning a new TTRPG system

Choosing the system for your group is only the beginning of your adventures as a GM. Once you’ve chosen one or more systems to try, you need to figure out how each system works. This post suggests some tricks for...